#include "def.h"
#include "graphics.h"
#include "utility.h"

void draw_scene();
void draw_battle();

void init_pokemon();
void update_pokemon();

int frame;

#ifndef _POKEMON_CONSTANTS
#define _POKEMON_CONSTANTS
typedef enum { CYN01 = 0, CYN02 = 1, CYN03 = 2 } SPRITE;
#endif

SPRITE cynthsprite;
void set_cynth_sprite(SPRITE sprite);
